Robot fighting fans rejoice, for the Armored Core series has finally made its way to the PSP in the name of Armored Core: Formula Front - Extreme Battle. Extreme may not be the most appropriate descriptor however as you'd think the series may have taken things to the next level, which isn't necessarily the case. What Formula Front - Extreme Battle really ends up offering fans is more of the same Armored Core action that they know and love, though there really isn't a whole lot else. Sure, AC nuts will dig this like a grave, but anyone who's been turned off by the series' tedious trial and error Armored Core design and test elements of the past won't find anything new here to turn them onto the series. One of the problems that the series has had is that its Core configuration mechanics have had a rather elusive learning curve. That is, until you've figured out exactly what every single piece does (which can take quite a long time), then you'll find that building the Cores is simply a matter of selecting a piece, heading out to a test battle and see if it suits you. If not, pick from one of the other numerous parts and try again.
Part of the problem is that while some of the attributes have reasonable enough descriptors that you can bring up, some other aspects, like exactly how certain missiles acquire a target and seek them out, are things you'll have to find out on your own. Again, it's a whole trial and error routine that takes place over and over and over again. It can be frustrating, for sure. On the bright side though, if you're really into what's going on here then there's plenty of customizability to be done. You'll find anywhere between 30+ to 70+ parts for any section of your Armored Core, and with the number of sections you'll have access to configuring, this leaves room for a lot of unique designs. Really, where the series has shined for its fans is in how much control they have over building their unique creations with which to do battle, and though it's a rather steep learning curve to get everything down, there's a whole lot here for fans to dig into. Once your Armored Cores are built (you can keep a number in your garage of sorts), you'll set out to take down a series of other ACs in various leagues. There really isn't much in the way of any sort of story or anything here, it's simply you choosing the next battle and then fighting it out. It would have at least been nice to see background info and images, if not a movie, of each of the other architects you fight. Without the customizations you can wrangle off the battlefield, the on-field action really wouldn't hold up very well. Once you step into the arena the battles become somewhat slow from an action standpoint, though it does offer a fair bit of strategic play. For example, if you've designed an AC that's best used from behind cover and at a distance, then you'll need to play that way. If you've designed your unit for speed and vertical movement, flying about in a more action-heavy manner is what you'll want to focus on. Like the other games in the series, AC: Formula Front - Extreme Battle does pretty well in this regard. As mentioned however, were this game to rely strictly on its battle elements it would fall flat. Battles typically come down to who can target who fastest, time strategic missile shots and make most use of the various additions to their Armored Cores, like RADAR jammers and such. Again, the strategic stuff here is decent, but simply locking onto another unit and pressing Square isn't really all that engaging.Saturday, September 6, 2008
Armored Core Formula Front -- Extreme Battle (PSP)
Final Fantasy Tactics: The War of The Lions (PSP)
Final Fantasy Tactics: The War of The Lions (PSP)
While some games don't withstand the test of time, others, like the commonly praised Final Fantasy Tactics, exist in a state of pristine stasis: never changing, yet standing proud at the head of the class, and rarely bested by legions of pretenders to the throne. In other words, you won't need the rose-hued goggles of nostalgia to appreciate Final Fantasy Tactics: War of the Lions, since it's a great game even by modern standards. If you're new to Tactics, you'll find a strategy role-playing game with plenty of deep gameplay and one of the finest stories in a Final Fantasy game to date. If you've already experienced the 1998 PlayStation original, you'll enjoy some nifty additions in this enhanced port, including terrific cutscenes, new character classes, and new playable characters. There are some noticeable issues in the presentation, and some lurking frustrations in the gameplay remain. In the context of such satisfying gameplay, though, the annoyances are easy to forgive--especially considering you can squeeze 60 or 70 hours of quality entertainment out of it.
One of the original's many strengths was its complex, moving story. Almost 10 years later, Tactics expresses more excitement and romance in a single moment than many modern games can manage in their entirety. It helps tremendously that the awkward localization of the original has been replaced with realistic dialogue devoid of grammatical errors (well, except for a few famous ones). There's also another major storytelling enhancement: beautiful, fully acted cutscenes that provide an even greater sense of atmosphere. Calling these scenes cel-shaded wouldn't do them justice, though, since they have a grainy texture to them that resemble a painting more than a cartoon. Suffice it to say, it won't take you long to get caught up in the internal struggles of Ivalice's House of Beoulve, the binding ties of friendship, and the social stigmas of the lower classes.
But if the story ropes you in, it will be the gameplay that keeps you coming back for more. A word of warning to new players, however: War of the Lions throws you into the fire, expecting you to figure out the convoluted class and character systems on your own. As a result, you may find yourself getting your butt handed to you until you get used to the mechanics. Once you do, however, you'll find an engaging character development scheme that will keep you constantly reevaluating the makeup of your adventuring party. Every party member begins as either a squire or a chemist, but can ultimately evolve into a monk, mage, assassin, oracle, and more. But you also have a secondary job slot to equip, as well as other ability slots that can be lifted from other classes.
As you gain experience in battle, not only do your characters level up, but so do your job classes. In turn, you are then able to purchase new abilities within those classes. It's a terrific system, for while it gives you the freedom to customize characters in endless ways, your party members still retain the core strengths that lend them to certain roles. There are two new classes to play around with, too: Onion Knight and Dark Knight. Experienced players will probably get more use from the Onion Knight than new players will, since its jack-of-all-trades nature requires some patience. Dark Knights, on the other hand, are deadly from the start, though you have to master multiple classes before you gain access to this profession.
Battles are generally intense, though the downside of the class system's flexibility is that the level of difficulty can vary wildly, depending on how you set up your parties. You may find some early battles almost impossible to get through without a bit of grinding first, while you will absolutely breeze through others. Still, most battles are quite challenging, requiring you to closely examine each move before committing to it. It's perfectly plausible (and if you aren't careful, downright common) to waste a spell because you don't have enough mana, or damage party members in addition to enemies. In light of this, it's too bad you can't take back your move orders once committed, as you can't always tell if a square will put your enemy in attack range until you occupy it.
The Final Fantasy I & II Anniversary Editions released earlier this year featured more striking visual upgrades than does War of the Lions. Yet the graphics hold up remarkably well, using familiar (and charmingly noseless) 2D sprites on 3D maps. The presentation has been enhanced to take advantage of the PSP's widescreen resolution, yet there are some awkward moments during scenes in the game engine where the map is cut off to the right or left, since it wasn't created to fill the wider screen. Some spells and attacks have new effects to go along with them, though the slowdown that accompanied some attacks in the original is still present in War of the Lions--as is the lack of synchronization of certain sounds that accompany them. The soundtrack is slightly enhanced, yet even without the tweaking, it remains one of the finest Final Fantasy scores to date, featuring tracks by both Hitoshi Sakimoto and Masaharu Iwata.
War of the Lions adds both cooperative and competitive ad-hoc multiplayer options, accessible from taverns within the game. One-on-one matches are fine provided you have a buddy with characters of approximately the same level, though we don't recommend exploring the inherent frustration of imbalanced battles between a weak party and a strong one. Co-op play fares better, but even then, a player with a less experienced party may not enjoy the relatively strong monsters that spawn in, thanks to the other player's higher level. Two players on equal footing, however, should have a blast, especially because there is new equipment up for grabs.
There are other small annoyances that the new version retains, such as its camera, which can be rotated and tilted, but may not always give you the most helpful view. But by and large, Final Fantasy Tactics remains a great game even by modern standards, thanks to its finely tuned character development system and challenging battles that will have you using every trick in your arsenal. Whether you are a newcomer to Final Fantasy Tactics or an experienced fan, you will lose countless hours falling to War of the Lions' insistence that you take just...one...more...turn.
Trailer www.youtube.com/watch?v=up4uW3lhyFs
Tuesday, September 4, 2007
Pocket Atlas of Human Anatomy: Based on the International Nomenclature
Book Info
Univ. of Tubingen, Germany. Pocket atlas translated from the German edition, c1998. Anatomical terms are arranged by systems in accordance with the international nomenclature. Previous edition: c1994. For students and clinicians.
Product Details
* Paperback: 500 pages
* Publisher: Thieme Medical Publishers; 4 Revised edition (August 15, 2000)
* Language: English
* ISBN-10: 0865779287
* ISBN-13: 978-0865779280
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Schaum's Outline of Human Anatomy and Physiology
Book Description
Boiled-down essentials of the top-selling Schaum's Outline series for the student with limited time
What could be better than the bestselling Schaum's Outline series? For students looking for a quick nuts-and-bolts overview, it would have to be Schaum's Easy Outline series. Every book in this series is a pared-down, simplified, and tightly focused version of its predecessor. With an emphasis on clarity and brevity, each new title features a streamlined and updated format and the absolute essence of the subject, presented in a concise and readily understandable form.
Graphic elements such as sidebars, reader-alert icons, and boxed highlights stress selected points from the text, illuminate keys to learning, and give students quick pointers to the essentials.
* Designed to appeal to underprepared students and readers turned off by dense text
* Cartoons, sidebars, icons, and other graphic pointers get the material across fast
* Concise text focuses on the essence of the subject
* Delivers expert help from teachers who are authorities in their fields
* Perfect for last-minute test preparation
* So small and light that they fit in a backpack!
Product Details
* Paperback: 160 pages
* Publisher: McGraw-Hill; 1 edition (July 24, 2001)
* Language: English
* ISBN-10: 0071369767
* ISBN-13: 978-0071369763
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Film Production Management
Review
* The best book out there for developing a shooting schedule.
* I took Production Management in film school and this book blows away what we used as our textbook. It will defintely steer you to getting things done in a professional manner, whether it is managing locations or developing a shooting schedule. This is the one book you need to make sure everything runs smoothly.
* I adopted this book for my "Movie Business" Class-- it is an excellent and practical book explaining the pre-production and production phases of motion pictures.
"...with over 80 films and various awards to his name you do get the feeling you are being guided by an experience hand."
Product Details
* Paperback: 232 pages
* Publisher: Focal Press; 3 edition (September 1, 2005)
* Language: English
* ISBN-10: 0240806956
* ISBN-13: 978-0240806952
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Practical DV Filmmaking
Book Description
Written for the beginner, Practical DV Filmmaking guides you thorough the process of making a film with low-cost digital equipment: from development through to production, post-production and distribution. While the technical tools you need are fully explained, the book concentrates on filmmaking principles throughout, illustrating how these tools can be used to achieve stylistic approaches for innovative filmmaking.
The book assumes no background knowledge in either technology or filmmaking and is divided into four key areas:
*DEVELOPMENT: turn your idea into a workable script, storyboard and schedule.
*PRODUCTION: develop skills to shoot original short films and turn a zero-to-low budget to your advantage.
*POST-PRODUCTION: learn basic editing techniques to enhance your original idea using iMovie, Premiere and other popular tools.
*DISTRIBUTION: set up a website and use the internet to promote your film. Includes numerous links to useful websites. Plus, top tips for how to enter a film festival and a new chapter on developing a career.
Projects enable you to master each step of the process taking you through different aspects of filmmaking today. Gradually you will find out where your strengths lie and how to make the most of them. The book also encourages stylistic development by intruding theoretical approaches to filmmaking. A glossary of terms plus an appendix of resources make this guide a one-stop essential handbook to DV filmmaking practice for beginners and student filmmakers.
* Master low-budget filmmaking principles with easy step-by-step techniques and practical projects
* Develop a real world perspective through case studies and interviews with successful filmmakers
* Combine technical know-how with stylistic approaches to filmmaking.
Product Details
* Paperback: 400 pages
* Publisher: Focal Press; 2 edition (December 2, 2005)
* Language: English
* ISBN-10: 0240807383
* ISBN-13: 978-0240807386
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Friday, August 31, 2007
The Automotive Chassis
The Automotive Chassis
Book Description
This comprehensive overview of chassis technology presents an up-to-date picture for vehicle construction and design engineers in education and industry. The book acts as an introduction to the engineering design of the automobile's fundamental mechanical systems. Clear text and first class diagrams are used to relate basic engineering principles to the particular requirements of the chassis. In addition, the 2nd edition of 'The Automotive Chassis' has a new author team and has been completely updated to include new technology in total vehicle and suspension design, including platform concept and four-wheel drive technology.
Product Details
* Hardcover: 444 pages
* Publisher: Butterworth-Heinemann Ltd; 2Rev Ed edition (May 23, 2001)
* Language: English
* ISBN-10: 0750650540
* ISBN-13: 978-0750650540
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Electronics For Dummies
Book Description
Want to hook up your home theater system?
Want to fix it so your garage band rocks the neighborhood?
Want to solder the faulty wire on your old phonograph so you can play those 60s albums you’ve kept all this time?
Whether you’re a do-it-yourselfer , hobbyist, or student , this book will turn you on to real-world electronics. It quickly covers the essentials, and then focuses on the how-to instead of theory. It covers:
* Fundamental concepts such as circuits, schematics, voltage, safety, and more
* Tools of the trade, including multimeters, oscilloscopes, logic probes, and more
* Common electronic components (e.g. resistors, capacitors, transistors)
* Making circuits using breadboards and printed circuit boards
* Microcontrollers (implementation and programming)
Author Gordon McComb has more than a million copies of his books in print, including his bestselling Robot Builder’s Bonanza and VCRs and Camcorders For Dummies. He really connects with readers! With lots of photos and step-by-step explanations, this book will have you connecting electronic components in no time! In fact, it includes fun ideas for great projects you can build in 30 minutes or less. You’ll be amazed! Then you can tackle cool robot projects that will amaze your friends! (The book gives you lots to choose from.)
Students will find this a great reference and supplement to the typical dry, dull textbook. So whether you just want to bone up on electronics or want to get things hooked up, souped up, or fixed up,…whether you’re interested in fixing old electronic equipment, understanding guitar fuzz amps, or tinkering with robots, Electronics For Dummies is your quick connection to the stuff you need to know.
Product Details
* Paperback: 432 pages
* Publisher: For Dummies (February 4, 2005)
* Language: English
* ISBN-10: 0764576607
* ISBN-13: 978-0764576607
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