Wednesday, July 4, 2007

Dead Reef's The Game (RIP GAME)






It is said that for hundreds of years, pirates from the
English island of Dead Reefs were looting the ships
sailing by and slaughtering their crews. One of the
wrecked ships was carrying an old relic, kept secret and
locked by a centennial monk order. It is known to have
been then stolen and retrieved by the ruler of the island,

Baron DeSantra.
Shortly after, inhabitants of the island started dying in
unnatural ways one by one. The first victim of thi s
strange series of events was the Baron's wife, who was
killed by her husband with his sword.
Ten decades after these alleged "facts", a new d eath is
reminiscent of the legend and casts fear on the island of
Dead Reefs. A detective from the mainl and, Amideo
Finvinero, is sent to investigate the deat h and find the
killer.
You are this detective. And you wil l need more than
natural skills to shed the light on this terrific case.





















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Practical Electronics Handbook, Sixth Edition


Book Description
Ian Sinclair's Practical Electronics Handbook combines a wealth useful day-to-day electronics information, concise explanations and practical guidance in this essential companion to anyone involved in electronics design and construction. The compact collection of key data, fundamental principles and circuit design basics provides an ideal reference for a wide range of students, enthusiasts, technicians and practitioners of electronics who have progressed beyond the basics.
The sixth edition is updated throughout with new material on microcontrollers and computer assistance, and a new chapter on digital signal processing

· Invaluable handbook and reference for hobbyists, students and technicians
· Essential day-to-day electronics information, clear explanations and practical guidance in one compact volume
· Assumes some previous electronics knowledge but coverage to interest beginners and professionals alike

Product Details
  • Paperback: 480 pages
  • Publisher: Newnes; 6 edition (January 11, 2007)
  • Language: English
  • ISBN-10: 0750680717
  • ISBN-13: 978-0750680714
Size: 3.9 mb

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Eclipse: Step by Step


Get a copy of this book and you will be using Eclipse like an old ranch hand in no time.

Product Details
  • Paperback: 376 pages
  • Publisher: MC Press, LLC; Pap/Cdr edition (August 1, 2003)
  • Language: English
  • ISBN-10: 1583470441
  • ISBN-13: 978-1583470442
Size: 24.27 mb

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Build Your Own Web Site


Book Description
Go high tech at low cost with this easy-to-understand, yet thorough, guide to building a Web site, regardless of your experience level. Learn from more than 200 screen shots and illustrations, produce a professional-quality Web site using a variety of page design tools, then keep your Web site functioning and up-to-date.

From the Back Cover

Stop dreaming and start building that Web site! This one-stop resource demystifies the process, showing you step-by-step how to plan for, construct, and publish your own Web site. Connect to a remote server, get a domain name, and gather content. Then, construct pages using a variety of tools. Learn to use pictures and graphics, format text, create links and animation, take advantage of interactivity, and input forms. Build Your Own Web Site is a complete and illustrated step-by-step guide to the skills, tools, and accessories you'll need to produce professional-level Web sites in no time.

  • Establish a domain name and secure server space
  • Determine which Web site building tools work best for your needs
  • Use Dreamweaver, FrontPage, GeoCities, and other Web site authoring tools
  • Prepare text and photos for the Web
  • Create graphics, animation, sound, and other exciting Web features
  • Enhance your site with interactive search boxes and input forms
  • Use link-testing tools, hit counters, and online mail list managers
  • Increase traffic by working with search engines
Product Details
  • Paperback: 240 pages
  • Publisher: McGraw-Hill Osborne Media; 1 edition (May 1, 2003)
  • Language: English
  • ISBN-10: 0072229535
  • ISBN-13: 978-0072229530
Size: 64.1 mb

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Tuesday, July 3, 2007

The Shield (RIP GAME)


The Shield is a 3rd person action videogame capturing the look,
feel and authenticity of one of the most talked about programs on
television. Detective Vic Mackey and the Strike Team define a new
form of policing on FX Network's Emmy and Golden Globe win- ning
police action-drama, The Shield. Sammy Studios is working in
cooperation with the show's creators and talent to ensure that the
game authentically recreates the same action and visceral emotional
impact as the show. Never-before-seen gameplay elements will create
a true-to-life police action video game, and moments taken directly
from the series will immerse players in the disturbing Farmington
underworld now recognized by millions as Vic's universe. Just like
the series, players in the game will delve into the grayest areas
of the law, employing unconventional police tactics while fighting
a war on crime where the lines are blurred on what ends can justify
the means.

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Prince Of Persia The Two Thrones (RIP GAME)


The Two Thrones follows the second ending of Warrior Within, in which the Prince kills the Dahaka and successfully alters Kaileena's (The Empress of Time) fate. While on a ship en route to his home city of Babylon, the Prince tosses his magical medallion overboard, as he believes he no longer needs it. He has promised Kaileena that no harm will come to her in Babylon, but upon returning, he is horrified to find the city is burning and ravaged by war. His ship is attacked and he and Kaileena are thrown overboard. Kaileena is taken prisoner after drifting ashore.

After fighting his way through the city, the Prince discovers that as a result of his efforts on the Island of Time to prevent the Sands of Time from being created, the events of the original games never happened- the Vizier was never killed. Worse, he now possesses the empty hourglass, the Dagger of Time, and the magical staff. The Vizier is now in search of the Sands of Time, and has captured the Empress of Time to get them. Just as the Prince finds Kaileena, the Vizier kills her, and unleashes the Sands of Time, which strike and mutate the Vizier's lieutenants into hideous sand monsters. Then, by impaling himself with the dagger, the Vizier transforms into a terrifying immortal winged creature. The Prince is also struck by the Sands of Time, although the effects on him are not revealed until later in the story. The unleashed Sands of Time cause the palace to fall apart and collapse. The Prince falls as the floors collapse around him, but not before stealing the Dagger of Time.

Later, the Prince finds that the Sands of Time have split him into two personalities: his usual self, which although flawed strives to be good and noble; and the "Dark Prince" who represents the more cruel, avaricious, and arrogant aspects of his psyche, and is manifested as a bitter and cynical inner voice. Whenever the Dark Prince is dominant - in the absence of water, and when he is able to feed on the Prince's fear and anger - the Prince assumes his dark, corrupted form, although his mind remains intact. In his natural state, the corruption of the Sands is limited to a glowing wound on his left arm and shoulder, where the Sands had fused a razor-sharp chain weapon known as the "Daggertail" into his flesh. The Prince is alarmed to discover that the wound spreads further with each metamorphosis into the Dark Prince.

Meanwhile, the Vizier has transformed his army (and even some of the population of Babylon) into Sand monsters. While searching for a way to defeat the Vizier, the Prince once again encounters Farah, who does not remember him, and is surprised that the Prince knows her name. Although initially wary of the Prince, she agrees to help him defeat the Vizier.

As they travel together, the Prince continues to endure the inner struggle between his noble aspirations (which resonate with the brave and compassionate Farah, who is also developing feelings toward him) and the Dark Prince, whose voice is a constant reminder of the Prince's darker tendencies. The Prince's growing affection for Farah compels him to embrace a more selfless perspective, beginning with concern for Farah and developing into compassion for his downtrodden people. As this begins to happen, he realizes that the Dark Prince, who claims to be part of him, is in fact a Sand monster, who is vying for control of the Prince and his kingdom. A particularly heroic and selfless deed proves a turning point in his mission, as his heroism inspires a new hope in the populace. With their spirits lifted by the knowledge that their Prince is fighting to save them from the Vizier, they rise up in defiance of his army, and provide just enough of a diversion for the Prince and Farah to get through the horde of Sand warriors guarding the palace.

As they approach the throne room, however, they are ambushed by the Vizier. He captures Farah and sends the Prince plummeting deep into a dry well, who survives only by transforming into the Dark Prince. As he goes further into the well, the Dark Prince's voice grows stronger and more hostile, fuelled by the lack of water and the Prince's desperation. The Prince eventually comes across a dark room to find his father, King Sharaman, lifeless on the ground. Overcome with grief and taunted by the Dark Prince, the Prince finally recognizes his own immaturity underlying his constant efforts to undo his mistakes. He resolves never to walk down that path again, and to accept the consequences of his actions. With this resolution, he silences the Dark Prince and reverts to his natural form - without water. Taking up his father's sword he makes his way up the tower to complete his mission.

Using the Dagger of Time and his father's sword, the Prince is able to defeat the Vizier and free Farah. With the Vizier's death, his army vanishes and Kaileena's soul is freed from his grotesque form. She thanks the Prince by cleansing him of his corruption and removing the Daggertail, before leaving this world for another that more suited to her presence, taking the Dagger of Time with her. However, as the Prince leans down to reach for his father's crown, he is confronted by the form of a dark warrior, as prophesied at the end of Warrior Within. Before the Prince's eyes, the dark warrior metamorphoses into the Dark Prince, who swings his Daggertail and draws the Prince into the mental realm where the two battle for control. With some help from the voice of Farah, the Prince realizes that battling his inner demon only serves to feed it, and will trap him forever within its realm. In the end he turns away and follows the voice of Farah up an ascending staircase leading to a bright cleansing light. Starved of anger, greed, and pride, the Dark Prince is finally defeated. The Prince awakens back in the real world to Farah's warm embrace.

Veterans of The Sands of Time are then treated to a tribute and reference to the first game in the trilogy. As they look out over Babylon, Farah asks the Prince how he really knew her name. He then begins to tell her the story of the first game, using the same monologue as the introduction and ending of that game, bringing the trilogy full circle: "Most people think time is like a river, that flows swift and sure in one direction. But I have seen the face of time, and I can tell you, they are wrong. Time is an ocean in a storm. You may wonder who I really am and why I say this. Come, and I will tell you a tale like none you have ever heard...."

Size: 20 parts 25Mb and 01 part 16Mb for easy dl.

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Wireless Technicians Handbook


This new second edition of the Artech House classic, Wireless Technician’s Handbook applies up-to-date knowledge of wireless communications formats to the real-world situations you encounter everyday. Featuring brand new material on such critical technologies as GPRS, EDGE, CDMA-2000, and WCDMA, this single, easy-to-understand volume collects the comprehensive information that is essential for your work in the field today. Covering dBm versus Watts, the differences between analog, TDMA and CDMA, as well as the evolution to 2.5 and 3G standards such as EDGE, WCDMA and CDMA-2000, and testing of handsets and base stations, this handy resource explains all first-tier wireless formats in clear, concise language, helping you to become more knowledgeable and productive. The book focuses on testing concepts and procedures, and types of testing equipment, including spectrum analyzers and power meters and their applications. Moreover, it reviews AMPS, CDMA, IS-136 and GSM, and includes important charts and screen shots from common test instruments. An invaluable reference for the field-based technician, the book also serves as an excellent guide for non-technical wireless professionals.

Book Info
Text applies up-to-date knowledge of wireless communications formats to the real-world situations professionals encounter every day. Features new material on critical technologies as GPRS, EDGE, CDMA2000, and WCDMA. For field engineers and technicians. Previous ed: c1999. DLC: Wireless communication systems.

Product Details
  • Hardcover: 314 pages
  • Publisher: Artech House Publishers; 2nd edition (July 2003)
  • Language: English
  • ISBN-10: 1580533574
  • ISBN-13: 978-1580533577

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MySQL: Your visual blueprint for creating open source databases


A fine introduction to MySQL and a lasting reference guide to boot

Product Details

  • Paperback: 352 pages
  • Publisher: Visual; Pap/Cdr edition (October 23, 2002)
  • Language: English
  • ISBN-10: 0764516922
  • ISBN-13: 978-0764516924
Size: 7.1 MB

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Teenage Mutant Ninja Turtles (RIP GAME)

Teenage Mutant Ninja Turtles tells the story of four unassuming turtle s who, one day, while wandering through the sewers of New York, are mu tated into humanlike form by a mysterious radioactive ooze. With the h elp of a rat named Splinter (who was also transformed by the ooze), th e turtles take the next logical step by learning martial arts and beco ming superheroes. The game's plot revolves around a mystical sword tha t is being sought by the evil Shredder and his army of ninja thugs, kn own as the Foot Clan, so that they may perform unspeakable acts of evi l with it. Along the way, you'll encounter many faces from the show, i ncluding the Turtles' best pal, April, and Casey Jones, the hockey-mas k-sporting vigilante hero. The game's story is told in an episodic fas hion, with each stage containing its own segment of the overall story- -although certain stages don't quite seem to fit into the overall plot line. Every stage has around five or six areas that you must clear to pass on to the next stage. Certain areas are preceded or succeeded by either a story sequence, using the in-engine characters, or an actual full-blown cutscene, using the animation style and voice talent from t he TV show. The cutscenes are actually quite well done, but the in-eng ine stuff only has the characters standing around occasionally shaking their fists or marginally changing their facial expressions to signif y being mad or something similar. The show's voice talent is used in t hese scenes as well, but, overall, they're still decidedly lackluster when compared to the real cutscenes.

Size: 40 mb 8 parts and 15mb one part






















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Monday, July 2, 2007

Amacom Accounting Demystified

Amacom Accounting Demystified

Dr. Haber's book admirably accomplishes its goal: to make the basics of accounting understandable in plain English. He walks the reader through terminology and numbers, starting with simple concepts and building on them logically and painlessly. Clear examples and even occasional dry humor make this an ideal introduction for the neophyte. A sure cure for "accounting phobia"!

Product Details

  • Paperback: 192 pages
  • Publisher: AMACOM/American Management Association (October 2003)
  • Language: English
  • ISBN-10: 0814407900
  • ISBN-13: 978-0814407905
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How Linux Works: What Every Super-User Should Know


How Linux Works describes the inside of the Linux system for systems administrators, whether you maintain an extensive network in the office or one Linux box at home. Some books try to give you copy- and-paste instructions for how to deal with every single system issue that may arise, but How Linux Works actually shows you how the Linux system functions so that you can come up with your own solutions. After a guided tour of filesystems, the boot sequence, system management basics, and networking, author Brian Ward delves into open-ended topics such as development tools, custom kernels, and buying hardware, all from an administrator's point of view. With a mixture of background theory and real-world examples, this book shows both "how" to administer Linux, and "why" each particular technique works, so that you will know how to make Linux work for you.


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